Thursday, February 7, 2013

CFV Essay: Beast Deity, Buster Mode!

Finally, the Nova Grappler ace for BT10 has been revealed! More awesome Buster units!



Beast Deity Ethics Buster
[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Nova Grappler» rides this unit, you may choose one of your vanguards, and that unit gets [Power]+10000, and gets "[AUTO](VC):When this unit attacks a vanguard, [Stand] all your «Nova Grappler» rear-guards in your front row." until end of turn.

[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle.


[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)



Before I continue on, it's important to note that at the time I'm writing this, there is still at least 1 unknown Nova Grappler card for BT10. I don't think it'll make much of a difference but who knows.
Other Beast Deities Nova get this set:
  • Beast Deity Hatred Chaos, a Masquerade clone for Beast Deities (G2, 9k power, +3k when attacking and you have a Beast Deity VG)
  • Beast Deity Herarti Destroyer, a G1 7k that has a discard and draw effect when it hits the Vanguard
  • Beast Deity Riot Horn, a pioneer unit with the ability to stand when a Beast Deity in the same column stands
Other than the Beast Deities, there is Armored Heavy Gunner. A Limit Break 4 unit that gets +5k and has  a RG only effect that gives it +2k when attacking the Vanguard. Same as the rest of the Limit Break Executioners. 

Probably safe to say that Ethics Buster has one of the better Break Ride abilities, not quite as good as Spike Brothers but at least equal to, if not better than Gold Paladin's Gancelot. 


Needing to get boosted to get +2k is not quite as good as just needing to attack the Vanguard, but it'll make little difference. It lets you be a bit more versatile if you feel you need to attack a Rear Guard and it works before your opponent has 3 damage unlike Vowing Sword. Ultimately though, as already stated, the difference is minor, the biggest down side is not being able to hit 13k on its own. But most of the Cross Rides aren't that consistent and even if, by the time your opponent Cross Rides you should have a unit boosting your Vanguard. 

The main reason to play this card is of course, the Break Ride ability itself. The seemingly standard +10k power to Vanguard upon Break Ride also applies here. In addition to that your Vanguard will gain the ability to stand all front row Rear Guards when it attacks  the opposing Vanguard (doesn't need to hit), until end of the turn.

While the last part doesn't matter most of the time, if your Grade 3 line up includes Stern Blaukruger and/or Mr. Invincible it's important to take note that the ability lasts until the end of the turn (and that Mr. Invincible works in the Rear Guard circles as well, how you're going to get 8s Soul I'll leave it to you to figure out!).

More importantly is that you only stand your front row Rear Guards, but it doesn't restrict you to any Archetype, meaning none Beast Deities will stand as well. This means you'll want to play as many big RGs as you can. Normally this would include Executioner clones, but Nova Grappler have much better options.
Besides Hatred Chaos, the Beast Deities Golden Anglet and Yamata Drake are also good options. Both Anglet and Drake get +3k power when they stand during your Battle Phase and also being Beast Deities, they benefit from the rest of the support the Deities get, like Blank Marsh and White Tiger. 
These three will ensure that  your RGs will be able to hit something after your Vanguards attack because they all end up at least 12k or 13k one way or another.
But of course Break Rides being meant to be game enders we need to try to maximize the potential of the increased number of attacks. Besides standing your Vanguard and then standing your Rear Guards again (which is unlikely), the other option we have is trying to stand the Rear Guard boosters as well. 

With the release of Herarti Destroyer the Beast Deities actually have quite a nice amount of Grade 1s to choose from, some better than others of course. Scarlet Bird is only 6k and while it has an arguably decent effect it doesn't quite cut it as a booster, especially we have 2 other units with 7k power each. These are the new Herarti Destroyer and the old but good Blank Marsh. These being Beast Deities are important as they both can stand again with the help of another Blank Marsh or White Tiger. 
Two ways to make use of this:

  • Your 2nd RG attack is boosted by Blank Marsh or White Tiger and if it hits you can stand the G1 in the other column (assuming it's a Beast Deity)
  • Your VG is boosted by either Blank March or White Tiger and hits you can stand either G1 in the side columns (again assuming Beast Deities)
7k power might not seem too impressive, but it's much better than 6k as it lets 11k RGs hit cross rides for 18k and when boosting 12k attackers, they are great for getting rid of 9k RGs.
On the topic of 7k G1s,  another great card we must not forget about is Death Army Guy. Auto stand when you Drive Check a Grade 3? Yes please. Essentially turning your Grade 3s into triggers, albeit without the power boost. 
I think that's all in terms of Grade 1s standing themselves or each other. The only other way to stand your 2 Grade 1s would be Azure Dragon and Iluminal Dragon.
Both stand 2 units with differences in restrictions: Iluminal can only target Beast Deities and cost a whooping 3 Counter Blast while Azure can stand anything but costs a Persona Blast and needs to hit. Even though you shouldn't rely on being able to hit your opponents VG, Azure still provides good pressure early on if you don't ride into Ethics Buster first, as Azure doesn't have a Limit Break restriction on his ability. 
While Iluminal has the added bonus of being able to have a static 13k power, if your intention is to make use of Break Ride it'll get really messy to add cross ride to that. So we can safely ignore the cross ride ability.

With all that said, the plan is to Break Ride while having your big hitters in your front row and either getting your G1s to stand through their own abilities or getting off Azure/Iluminal. It's simple really. However one additional thing to take note of: Ethics Buster somewhat circumvents Perfect Guards because you stand your front row no matter what so you can safely attack with all your RGs first and still give them Critical Triggers after your Vanguard's attack.

On to the deck list. Do take note that this is how I would play it RIGHT NOW. Might change my opinion after I actually play against the deck or do some testing myself. But the set isn't even out yet so that's not possible.

Decklist
Grade 0: 17
7 Critical
5 Draw
4 Heal
(or any combination of Crits and Draws you are comfortable with)

1 Beast Deity White Tiger

Grade 1: 14
4 Twin Blader
3 Beast Deity Blank Marsh
4 Death Army Guy
3 Tough Boy/Herarti Destroyer

Grade 2: 10
4 Beast Deity Hatred Chaos
4 Beast Deity Golden Anglet
2 Magical Girl Kirara

Grade 3: 9
4 Beast Deity Ethics Buster
3 Beast Deity Azure Dragon
2 Beast Deity Yamata Drake

Seems a bit weird but here are my reasonings and some other options you have:

Grade 0
Not much to say about the triggers really, you can consider playing stands but I feel it's not going to be reliable enough in low numbers and you already have other ways to stand your units. As for starter VG, White Tiger is definitely safer and probably more consistent but Riot Horn is a valid option as well. It automatically stands as long as it's in the same column as a Beast Deity and when boosting a 11k still hits for a respectable 16k. It also saves you 1 card.

Another option is Evolving Reincarnation Miraioh, the Grade 3 searcher for Novas. It might not always get you something, but it's good because it lets you either search for Ethics Buster or search for something to ride over Ethics Buster. 

Grade 1
4 Twin Blader is a must because of the additional Grade 3 in the deck. The rest is quite straight forward. Death Army Guy is maxed out because of his ability to stand when you Drive Check a Grade 3. Blank Marsh is good early to mid game mainly for standing your attackers. The last 3 slots can go to either Tough Boy for solid 8k boost or Herarti Destroyer simply for being a Beast Deity to combo with Blank Marsh and his ability is decent, I haven't really made up my mind yet. Though with all the big Grade 2s and 3s I'm leaning a  bit more towards Herarti Destroyer. If you decide to use Iluminal, definitely go with Herarti.

Grade 2
Also quite straight forward, both the big hitters are maxed out here. Kirara only at 2 because while it is nice to have something to use Counter Blast and drawing cards is good, there is not enough space for a 3rd one due to increased number of Grade 3s and standing a 9k by itself is terrible. Other options are Beast Deity Black Tortoise for searching power, Death Army Lady for more auto standing, or vanilla 10k for more beat power and solid Grade 2 ride. 
*Was reminded about the existence of Genocide Jack. Oh good old Jack. If you don't care so much about drawing cards or just decide to play more draw triggers, Jack is a good card to replace Kirara. This deck doesn't have much else that uses Counter Blast anyway.

Grade 3
Probably the most shocking part. 9 Grade 3s to increase the the chance of Death Army Guy going off. While it is weird, considering I didn't include Death Army Lady, you really want to make sure your Death Army Guys stand when you Break Ride. If you have 2 Death Army Guys boosting each of your RGs, getting a Grade 3 and a Trigger is actually better than getting double triggers in terms of power gain.
9 Grade 3s is also partly to be able to include 2 copies of Yamata Drake for more high power units after the stand. For this, Azure is only at 3 because you'll rarely get to Persona Blast more than once, so 3 copies is enough. Personally I prefer Azure over Iluminal because of the early pressure Azure provides if you ride him first instead of Ethics Buster and because Azure can stand anything with his ability, which lets us play Tough Boy. Ethics Buster Maxed out because it's what you'll want to ride most of the time. Yamata Drake could also be replaced with Iluminal Dragon if you feel like it, but I wouldn't recommend it. If you already have 2 Iluminal Dragons then it definitely won't work trying it out haha
Of course you can stick with 8 Grade 3s and just add another Grade 2 of your choice. In that case simply stick with 4 each of Azure Dragon/Iluminal and Ethics Buster.

And that's it for now =)
Jewel Knights are next as I'm interested in forming them.

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